Quite a while ago, I made '>this snippet. This code is basically the same, except that it adds animation.
This method of blitting is very fast assuming you don't use a surface that's too large. On a 500 x 500 surface, I managed 350fps using only 0-1% of the cpu. This snippet may appear much slower because of the amount of CPU it's applying to each pixel, but the blitting itself is very fast. Also, don't forget that an average game will only redraw parts of the window that need redrawing, this redraws the whole surface every time.
So, as long as you know what you're doing, Windows GDI isn't actually that slow :icon_lol:
Attached executable:
GDI Animation.zip
Ableton fan runs mac. Any laptop capable handling Ableton Live will have a fan to cool it down but the processor, cooling layout and a sheer number of fans all play a role in the produced sound. A pair of fans spinning slowly will be less noisy and a lot easier to cut out than a single fan spinning at max. Aug 07, 2016 Typically, the fans in your Mac are running all the time. They are just running at relatively slow speeds so they do not make any audible noise. One typically can only hear the fans when they are running at full speed. The fans' job is to cool the interior of your Mac so you want them to run if. Starting with macOS High Sierra 10.13.4, apps that have not been updated to use 64-bit processes produce a one-time alert when opened. This gives users advance notice that they are running 32-bit software, which will not be compatible with macOS in the future. If you receive this notification when starting Live, just click 'OK'. Dec 03, 2016 Re: Ableton making fans spin really high on a MacBook pro Post by fishmonkey » Fri Dec 02, 2016 10:19 am if the CPU or dedicated GPU is doing much work then the fans will ramp up, there is no way around that. The heat has to go somewhere. Dec 13, 2018 If the fans in your Mac run at full speed when you turn it on. After plugging in your Mac and turning it on, the fans might be noisy and seem to run at full speed. On Mac computers that have the Apple T2 Security Chip, pressing the power button at about the same time that you plug in the power cord can cause the Mac to enter a mode in which.
Jun 20, 2017 OpenGL program for simple Animation (Revolution) in C OpenGL is a cross-language, cross-platform API for rendering 2D and 3D Vector Graphics. Using this, we can make a lot of design as well as animations.
Dev C++ Download
Preview Image:edit: Running in Debug may reduce speed by a lot, set it as Release.
3,546 ViewsHere's a speed test :) mine stays at about 480fps with only 2-3% CPU.
William Hemsworth1,339
Another really nice effect using this method :icon_smile:
Got it working with objects and bitmaps, I think with some optimizations I could use this to make some neat games :)
optimumgaint
Sorry, I should have tested it with multiple compilers, replace that line with:
and it should work.
mrnutty761
edit: Running in Debug may reduce speed by a lot, set it as Release.
3,546 ViewsHere's a speed test :) mine stays at about 480fps with only 2-3% CPU.
William Hemsworth1,339
Another really nice effect using this method :icon_smile:
Got it working with objects and bitmaps, I think with some optimizations I could use this to make some neat games :)
optimumgaint
Sorry, I should have tested it with multiple compilers, replace that line with:
and it should work.
mrnutty761
Pretty cool. Looks something someone will see if they were high of drugs.
Pretty cool. Looks something someone will see if they were high of drugs.
Haha, what have you been smoking? I'd go crazy if anything turned out that intense.
Thanks alot for the feedback :icon_razz:
Dave Sinkula2,398
Issues when building with mingw:
main.cpp:12: error: ISO C++ prohibits anonymous structs
main.cpp: In function `void onFrame(pixel*)':
main.cpp:60: error: expected primary-expression before 'unsigned'
main.cpp:60: error: expected `;' before 'unsigned'
main.cpp: In function `void MakeSurface(HWND__*)':
main.cpp:134: warning: passing NULL used for non-pointer converting 2 of `void* CreateThread(_SECURITY_ATTRIBUTES*, DWORD, DWORD (*)(void*), void*, DWORD, DWORD*)'
main.cpp:134: warning: passing NULL used for non-pointer converting 5 of `void* CreateThread(_SECURITY_ATTRIBUTES*, DWORD, DWORD (*)(void*), void*, DWORD, DWORD*)'
main.cpp: In function `int WinMain(HINSTANCE__*, HINSTANCE__*, CHAR*, int)':
main.cpp:237: warning: passing NULL used for non-pointer converting 4 of `BOOL GetMessageA(tagMSG*, HWND__*, UINT, UINT)'
This includes the cast you've already corrected. So it's mostly just that anonymous struct you may want to look at.
[edit]Also, the necessary library to link with:
-LD:ProgramsCodeBlocksMinGWlib -lgdi32
Where the path to the library will be whatever your install might be.
This includes the cast you've already corrected. So it's mostly just that anonymous struct you may want to look at.
Does giving the anonymous structure a name fix that?
Never thought there would be so many compiler issues, and I didn't realize that anonymous structs weren't allowed.
Thanks :)
Dave Sinkula2,398
Does giving the anonymous structure a name fix that?
Dev C++ Code Examples
Yup. I just named it s
, for example.
Hi, thanks for the cool code. I got it working in a Win32 app (project type choice) in VC++ Express 2010 by making the includes:
#include 'stdafx.h'
#include 'GDIWin32.h'
#include
#include
#include
and putting the L in front of the quoted text, as in:
// Init wc
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.cbSize = sizeof( WNDCLASSEX );
wc.hbrBackground = CreateSolidBrush( 0 );
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
wc.hIcon = LoadIcon( NULL, IDI_APPLICATION );
wc.hIconSm = LoadIcon( NULL, IDI_APPLICATION );
wc.hInstance = hInstance;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = L'animation_class';
wc.lpszMenuName = NULL;
wc.style = 0;
// Register wc
if ( !RegisterClassEx(&wc) ) {
MessageBox( NULL, L'Failed to register window class.', L'Error', MB_OK );
return 0;
}
https://fruscacocmatch1984.mystrikingly.com/blog/download-cooking-dash-3-free-for-pc. To do so, she has her gran to help her with the most complicated recipes. Two game modes. But on this occasion, this cheerful waitress doesn't only have to pay attention to the orders, she also has to cook them, while replacing the cook of different restaurants.
Very cool, thanks very much. Any thoughts on how this could be implemented in a Windows Forms Application? (Sorry if this is a really stupid question, just starting in VC++.) Thanks again, Bill
Bill Dreschel
Finally got around to putting this animation code into a Visual C++ 2010 Express Windows form application. To use it, start a new form build, add a PictureBox, name it 'src' and make it some even dimension like 400,400. Add a button, name it 'btnStart', text to 'Start', add a timer to the form, set it to 20ms and disabled.
Add the attached code.
Have fun! THANKS AGAIN FOR POSTING THE FAST ANIMATION SNIPPET!
Dev C Animation Code For Kids
Hi,
And this is a C Sharp version from Bill Dreschel's code. The picture box I used named 'pictureBox1'. It looks pretty good.
I post this here because I found this article while I was searching for a CSharp solution about something like this.
And I think it may help someone like me :-)